WalkinMan's Review of The
Continuing Voyage 8/12:
I just finished playing through the entire game and I quite
enjoyed it. For those who haven't downloaded the game and are
interested in a
sequel to Judgment Rites (JR) and 25th Anniversary (25), I recommend
The Continuing Voyage.
It has a storyline which is expansive in scope and classically
Trek-like,
particularly TOS in style.
The missions do progress somewhat in difficulty and towards the final
missions
it became even more interesting and different. I liked also how the
missions
had variety between formats, from espionage to exploration to conflict.
Locales
range from outer space to deep tunnels in alien planets and starships
galore.
The music includes a lot of cues from the Astral Symphony, a soundtrack
I
really enjoy. Some of the cues were
uniquely appropriate, as in funny or dramatic.
This game comes the closest yet to replicating the experience of JR/25
in terms
of the storyline, scripting, and the nature of the puzzles. I found
some of the
puzzles genuinely entertaining, some very difficult and searched for
hints. The
puzzles reminded me of 25/JR, and in some cases also the Myst series.
Whether
it's deciphering symbols, or assembling a device to achieve an
objective, or
opening a door/portal, these were interesting and challenging, and yes
at times
frustrating. The experience is very familiar to the adventure game
genre.
I would recommend talking to the landing party members when dealing
with certain
challenges, and scanning with the tricorder. Sometimes, when a screen
pops up
(such as a console or something) talking to the landing party members
or
scanning will give hints.
Definitely helpful to scan each room/environment while observing the
tags which
appear on the lower left of the screen, that makes clear where things
are. On a
few occasions there is a spot one can walk into but it may be somewhat
hidden/unclear. The tags are the way to see that.
There are also a few instances when speed is required, and a specific
inventory
item or character must be selected. Fortunately, the game offers a
'reset'
point after you are killed/fail the mission, which is very helpful in
lieu of
an in-game save function. It is also helpful that the mission codes are
there
to allow access to different levels of progression. With regards to the
codes
(letters, numbers, notes) in the game, I recommend writing them down.
It helps
that, unlike JR/25, the game is in a window which allows one to use a
text
file/notepad program in the background to save notes.
The environments are scenes drawn from existing games, and I recognized
the
environments from 25th anniversary (science labs, offices etc),
Judgment Rites
(guard tower, space station interior), ST TNG A Final Unity (The Unity
Device),
Voyager Elite Force (TOS mods), Riven (Gehn's office), Myst IV
(Tomahna), etc.
These sources are credited by the game, and the integration, while
hodgepodge,
generally works. I particularly liked the backdrops from games I had
not played
before--the watchtower/Tirion planet with waterfall, and another planet
were
particularly beautiful (Syberia?).
I also liked how Spock and McCoy's debates were included, and how each
TOS bridge
character had moments to contribute. Ultimately the game's plot was a
logical
extension of the themes of JR in particular, along with elements of A
Final
Unity, and an overall independent story all of its own. There was
definitely a
connection to a certain 3rd season TOS episode, and shades of TNG's
"Conspiracy" as well which was a cool recipe for the game's
multi-mission arc. I really enjoyed it...and considering the effort
that went
into it, it is very impressive for a fanmade game. I wished that the
25/JR
genre continued, and with fans taking off where companies such as
Interplay
began, that is now a reality.